
and 11 Each channel operates on a different hop length, which is basically the difference between 90fm and 106fm in radio frequency modulation. What is the difference between channels automatic, 1, 9.Only then will it allow communication between the two. We would need to get the system to accept the device ID by handshaking okay. It actually communicates with device IDs rather than MAC or IP, MAC is just to give it a definite name and IP is a protocol. What about the IPs? Do they use mac address as IP? Perhaps the adhoc code will let me understand.Is psp ad hoc actually wifi direct?! no.Is what happen at the PSP level something that matters? (5 frames then drop connection).What happens at the PSP level? (need bios/kernel for this).Learn list: () (solved 1 entry, added entry) In promiscuous mode, however, the NIC allows all frames through, thus allowing the computer to read frames intended for other machines or network devices." Wikipedia on Promiscuous mode "In non-promiscuous mode, when a NIC receives a frame, it drops it unless the frame is addressed to that NIC's MAC address or is a broadcast or multicast addressed frame.Possible program that utilizes PSP and PS3 ad hoc WHICH MIGHT BE NATIVE so we can understand better the connection to PSP-PS3 that could be PSP-PC now !/en-us/games/addons/adhoc-party/cid=UP9000-NPUA70069_00-ADHOCPARTY000000.Link that details out PSP and PS3 Remote Play stuff.As per the Marvell Libertas chip the psp has, might be the driver for such a thing, or at least give some lookat on how it works.

I am less concerned with hacks around it then trying to fake a computer as a PSP. proAdhocServer used with CFW which adenovan was talking about.This post is mine and is being edited as I go. That requires an ethernet and a wireless or two wirelesses. One thing that is certain is in order to play over the internet with something like tunngle, you must have 2 forms of connection. Anyways, it is definitely possible as far as I can tell. I am thinking the target was more of a service like tunngle. I think there was already an attempt at this, but without PPSSPP being the target. The question now is hooking up some sniffing and check out what is going on, as well as looking at PPSSPP ad hoc code. So I was able to connect and everything psp to computer. I assume this just forcefully updated my list of networks like it should of done it the first place. However, I got it to show by making a new network ad hoc and open. I couldn't discover the network immediately. So I was broadcasting ad hoc via psp in my game on (ad hoc) channel 1. While I didn't go further into that topic, I figured out that a little bit more of what I wanted. Evidently a person built it and they are just the host. So I was talking with someone on Evolve (p2p tunnel network, like tunngle and hamachi) and they host a server for my favorite game which replaces.
